BITFISH

Hollow County — an 8-bit fishing game

The Hollow County Angler's Guide

Everything the signs on the banks know, in one place. How the game works, what each water holds, and how to catch the fish that won't come easy.

How to play

Walk to the water's edge with the D-pad and face it. The action button reads CAST. Tap it, and wait: the bobber sits on the water while something decides whether it's hungry. When the text box says BITE!, tap anywhere — you have 2 seconds to set the hook. Miss it and the fish takes your bait and goes.

Once it's hooked, the fight begins.

The fight

Three bars. Tension climbs while you hold the reel and falls when you let go. Reeled in is how close the fish is. Line is how much of it is left.

Push tension into the red — it starts 48% of the way across the bar — and the line starts to fray. It never mends. A long fight with a lot of time in the red will part the line even if you never spike it. A short fight almost can't.

When the fish runs, holding on costs you tension fast and gains you almost nothing. Let go, let it run, and reel when it settles. Big fish that run hard are the ones that break lines.

Heavier line resists wear and recovers tension faster when you let off. If a water keeps breaking you off, the answer is almost always line before it's rod.

What's on the line

You fish one of two ways, and you choose in the BAG.

Every species page below says what each fish takes. Matching it is the single biggest thing you control.

The day turns

A full day in Hollow County lasts about 25 real minutes. Dawn runs 5–9, day 9–17, dusk 17–21, and night the rest. Plenty of fish only move in one of those windows — the catfish and the gar after dark, the crappie at first and last light. If a water seems empty, it may just be the wrong hour. Check the species tables.

Keep, sell, or tank

Every landed fish is logged in the Fishdex, with your personal best beside it. The first of a species pays 3×. Anything over its trophy weight can go in the Trophy Tank; everything else goes in the bucket and sells at the shack. Coins buy tackle, and tackle is what opens the harder water.

The tank starts with 4 slots and can be expanded three times, to 24.

Opening new water

Each water opens once you've logged 80% of the species at the water before it — ten of twelve. It counts different species, not fish landed. The Trench, at the end, also wants the best rod and a high rank.

WaterSpeciesDifficultyToughest fight
1 Willow Pond
Shallow farm pond. Weed line on the south bank, rowboat tied at the dock.
12 ●○○○○ Golden Bass
2 Cedar Creek
Cold, clear and knee-deep. Riffles, cut banks, and one pool worth the walk.
12 ●○○○○ Hellbender
3 Granite Lake
Cold, rocky, deep. Trout and pike water. Boat launch on the north end.
12 ●●○○○ Lake Sturgeon
4 Blackwater Bog
Tea-dark water under the cypress. Everything here has teeth and waits for dark.
12 ●●○○○ Ghost Gar
5 Copper River
Heavy water off the glacier. The run comes through in numbers, and it does not wait.
12 ●●●○○ White Sturgeon
6 Harbor Pier
Stone jetty and pilings. Tidal, structure-heavy, busy with other anglers.
12 ●●●○○ Red Drum
7 Tidewater Marsh
Spartina grass and oyster bar, cut by tidal creeks. Fish the moving water.
12 ●●●○○ Tarpon
8 Coral Shallows
Gin-clear water over coral heads. You can see them refuse you.
12 ●●●●○ Goliath Grouper
9 Kelp Forest
Cold green canopy over rock. Hook one and it goes straight down into the stalks.
12 ●●●●○ Pacific Halibut
10 The Trench
Charter deck over the drop-off. Nothing here is small.
12 ●●●●● Yellowfin Tuna

Rank

Your rank is simply how many species you've logged, across every water. Some tackle won't sell to you until you've earned it.

RankSpecies loggedUnlocks
Rank 10
Rank 25
Rank 312Circle Hook
Rank 420Surf Rod
Rank 530Big Game Hook
Rank 642130 lb Big Game
Rank 754
Rank 868Deep Rig
Rank 982
Rank 1096
Rank 11108
Rank 12120

Tackle

Rods

Power is how hard you can pull before tension spikes. Control is how forgiving it is.

RodPowerControlCoinsRank
Oak Caster▮▮▯▯▯▯▮▮▮▯▯starter1
Glass Rod▮▮▮▮▯▯▮▮▮▯▯1,5001
Surf Rod▮▮▮▮▮▯▮▮▯▯▯3,2004
Deep Rig▮▮▮▮▮▮▮▮▮▮▯6,0008

Line

The most important thing you'll buy. Heavier line frays slower and recovers faster.

LineStrengthCoinsRank
6 lb Mono6 lbstarter1
12 lb Mono12 lb4001
20 lb Braid20 lb1,1001
50 lb Braid50 lb2,8001
130 lb Big Game130 lb7,5006

Hooks

HookSizeCoinsRank
Bait Hook1starter1Plain and small. Panfish take it all day.
Baitholder22501Barbed shank. Holds a worm through a cast.
Circle Hook37003Sets itself in the corner of the jaw.
Big Game Hook42,4005Forged. Nothing straightens it.

Lures

LureCoinsDraws
Red Spoon12012 species
Jig Head15018 species
Spinner26014 species
Frog Popper3404 species
Big Spoon52013 species
Trolling Lure9004 species
Glow Lure1,4006 species

Bait

BaitCoinsTaken by
Worm4 for 2029 species
Cricket5 for 2010 species
Minnow9 for 1531 species
Dough Ball6 for 203 species
Sweetcorn5 for 252 species
Crayfish12 for 154 species
Stinkbait10 for 154 species
Cut Bait14 for 1524 species
Squid Strip16 for 1524 species
Green Crab18 for 1215 species
Clam12 for 153 species
Shrimp15 for 1515 species
Salmon Roe20 for 1210 species
Live Eel34 for 84 species

Reading the species tables